As a Software Engineering Intern or Designer Intern specializing in user interface, you will be assist in designing and implementing various advanced graphical techniques and presentations of information to be hosted in airborne vehicle mission computers and control stations. These systems are designed for UAS/UAV/Unmanned aviation applications ranging from small, single-person vertical takeoff and land (VTOL) aircraft to multi-passenger air vehicles of varying design to high speed military drones. The job will entail integrating the pilot/controller user interface with the vehicle autonomy and AI in aviation applications. The emerging Urban Air Mobility class of aircraft is a focal point as well as many defense-related projects. You should also expect to interact directly with customers and assist in business development efforts.
The Autonodyne products are currently a mix of existing product sets and many that are under development or haven’t started yet. We place a strong emphasis on graphical user interfaces (GUI) and natural user interfaces (NUI) and are seeking to integrate some forms of naturalistic interfaces like speech and gesture recognition with augmented reality devices to create a next-generation of control stations and on-board control panels.
Single operator control and management of n >> 1 vehicles (e.g. swarming) is an important part of the job. Simplified Vehicle Operations (SVO) for more traditionally manned aviation will also require new ways to present aviation and vehicle state relevant information.
These user interfaces can be on the airborne vehicles themselves, on fixed location ground stations, or on mobile device control stations.
We will be a focused team of engineers primarily based in the Boston area working on a number of rapid-paced, high-energy programs. In short, you will be at the center of making the products a reality.